Player Materials
Everything you need to step into Mercer Falls and roll up a character. Click a document below to open it in its own window — just like the good old days!
📰 House Rules — Custom Ruleset Guides
Dungeoneering — The Stretch System
★ NEW! ★How time works underground: 10-minute Stretches, marching order, light and watches, wandering-monster checks, and the Activities each PC picks each turn.
[ READ IN NEW WINDOW ]Town-Time — The Time-Points System
★ NEW! ★Above ground, time is the currency. How Day and Night Time Points work, spending TP for depth (not just success), teaming up vs. splitting up, and what a delve actually costs.
[ READ IN NEW WINDOW ]Negotiations
★ NEW! ★When a talk has real stakes: the Interest & Patience dials, Motivations and Pitfalls, how arguments resolve, and how to do the homework that makes the ask land.
[ READ IN NEW WINDOW ]Campaign Sourcebook
The full visitor's guide to Mercer Falls: the town, the lake, the dead steel mill, the Flats, and everyone you might run into at the diner. Required reading for every player!
[ READ IN NEW WINDOW ]Character Creation Guide
Step-by-step rules for building a character that fits the campaign — race-to-clique mappings, family and friend-group prompts, and what the dare night means for your kid.
[ READ IN NEW WINDOW ]Webmaster's tip: right-click → "Save Target As…" to read offline!