Embers of the Gathering Hollows

★ The Official Campaign Website ★
★ NEW! ★ Player's Guides now available! ★ ★ Trailer drops summer 1996! ★ ★ Welcome to Mercer Falls — population 18,000 ★ ★ Best viewed in Netscape Navigator at 800×600 resolution ★ ★ This site is under construction, check back often! ★ ★ NEW! ★ Player's Guides now available! ★ ★ Trailer drops summer 1996! ★ ★ Welcome to Mercer Falls — population 18,000 ★ ★ Best viewed in Netscape Navigator at 800×600 resolution ★ ★ This site is under construction, check back often! ★

Player Materials

Everything you need to step into Mercer Falls and roll up a character. Click a document below to open it in its own window — just like the good old days!

📓 Session Recaps

Episode Two — The Hush

NEW!
Filed from Mercer Falls

A boy went missing the night you were at the mill, and the whole town decided it was your fault. Nobody was looking in the right place. You were.

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Episode One — The Dare

Filed from Mercer Falls

A newsprint recap of the group's first night: the walk out to the mill, what the kids saw through the fence, and the thing none of them will admit they heard.

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📰 House Rules — Custom Ruleset Guides

Dungeoneering — The Stretch System

House rules for dungeon crawls

How time works underground: 10-minute Stretches, marching order, light and watches, wandering-monster checks, and the Activities each PC picks each turn.

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Town-Time — The Time-Points System

House rules for days in Mercer Falls

Above ground, time is the currency. How Day and Night Time Points work, spending TP for depth (not just success), teaming up vs. splitting up, and what a delve actually costs.

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Negotiations

House rules for high-stakes conversations

When a talk has real stakes: the Interest & Patience dials, Motivations and Pitfalls, how arguments resolve, and how to do the homework that makes the ask land.

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Campaign Sourcebook

Mercer Falls — A Player's Sourcebook

The full visitor's guide to Mercer Falls: the town, the lake, the dead steel mill, the Flats, and everyone you might run into at the diner. Required reading for every player!

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Character Creation Guide

How to roll up your hero

Step-by-step rules for building a character that fits the campaign — race-to-clique mappings, family and friend-group prompts, and what the dare night means for your kid.

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Webmaster's tip: right-click → "Save Target As…" to read offline!